![]() On paper, it seems like the non-discard build would be more consistent but lose some small number of free wins from the nut draw. Would a similar GR Monsters build featuring the Gods along with Servant of the Conduit, Verdurous Gearhulk, Tireless Tracker, and more Glorybringers be better? It's hard to say without testing the hypothetical GR Monsters deck. The upside is clearly the nut draw we talked about before, but the downside is that many of our discard-centric creatures are really bad if we don't draw a discard outlet. While I don't want to be too harsh on the deck after going 4-1, the biggest question I have for Hollow One Aggro is whether we really need the discard package.While discarding a Honored Hydra is great and discarding Fiery Temper is reasonable (although we sometimes want to hold it in hand to kill a creature), we were stuck discarding a "real" card a lot of the time, meaning we ended up two-for-oneing ourselves when Bloodrage Brawler died. It matches up really poorly with removal, since Abrade and Fatal Push are so popular plus, we don't have that many good things to discard. Bloodrage Brawler was likely the most disappointing card in our deck.Out of all the games we played, I think we had the nut draw one time. Unfortunately, this doesn't happen very often. All we need is a couple of Hollow Ones and a Noose Constrictor, and we can end up with 10 power on the battlefield on Turn 2. The biggest benefit of Hollow One is that it gives us a surprise nut draw with Noose Constrictor. It's horrible when we cast it for five mana and fairly good when we cast it for three mana, although the ability to cycle it away makes up for a lot of the downside. Our creatures are really big, and the Gods are hard to deal with, which made it pretty easy to run over opponents playing smaller creatures. As for the deck itself, it seemed solid for the most part.The Fog Mill deck, while certainly spicy, seemed to have some problems, and the build of Red Deck Wins we played against seemed a bit less effective than the more typical Ramunap Red (even though it has the Desert land package). This being said, we were aided by running into some favorable matchups.First off, we finished our matches with a 4-1 record, only losing to Esper Control ( Fumigate is really good against us), so there really isn't a whole lot to complain about with Hollow One Aggro.Just a quick reminder: if you enjoy the Much Abrew About Nothing series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. Don't worry- Instant Deck Techs will continue throughout the week, and Much Abrew will return next week! Oh yeah-by this time you reading this, I'll be away on vacation for the next week, which means we'll miss our Much Abrew episode next Sunday. Is it possible that playing big creatures, turn after turn after turn, is the solution to Standard? Let's get to the videos and find out then, we'll have some thoughts about the deck. As such, this week, we are heading into the wide-open world of Hour of Devastation Standard to see if some cycling and discard synergies can bring a GR Monsters–style build to the forefront of the format! The basic idea of the deck is simple: we play big things at every point on the curve from Turns 2 through 5, back this up with some discard synergies that let us cheat on the costs of threats like Hollow One and Honored Hydra, and then back it all up with a bit of burn. Last week, during our Instant Deck Techs, it was one of our Standard options-Hollow One Aggro-that came out on top. Hello, everyone! Welcome to another episode of Much Abrew About Nothing.
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